SPACE runs 19 artist studio buildings across seven London boroughs and Colchester, providing affordable creative workspaces plus support programmes to enable artists to be sustainable. SPACE supports 700 artists with studios and a further 700 a year with professional development. SPACE also organises Learning programmes that are delivered by artists, for schools, young people and communities neighbouring SPACE studio sites, to promote engagement with creativity and the arts.
As part of STOP PLAY RECORD, SPACE is working with two annual intakes of young film makers aged 16-18 years. From an open call process, selected applicants receive support and advice to make their own films from a range of professionals working with moving image, including artists, filmmakers and producers. Additionally, SPACE is running a Beginners’ Film Making course with local young people who may be less advantaged and are NEET (Not in Employment, Education or Training). They are individually supported to achieve their Arts Awards, bronze level, during the programme.
A short film on the feeling of longing, following a person drifting through the city and contemplating discomfort.
An experimental film focusing on the hands of a creative, using them as a means of labour and expression.
A reflection on the duality of man and nature by considering the interface between water and air.
Grappling with the material processes of filmmaking, issues of identity and allegories of artistic creation.
Following a £10 note through a series of events in the lives of four unrelated Londoners.
Yet another Boy meets Girl story, spewing from the pages of teenage obsession.
A young lady gets a call testing her choice to go to university deserting her enthusiasm of boxing for good.
A teenager called Swifty who has trouble displaying her sexuality to society. To hide the condition, Swifty dresses in a Mascot head.
An intimate portrayal of herd mentality in the moshpit in juxtaposing harmony with the natural world.
Swipe is a short film exploring the risks of having so much technology at our fingertips. A girl sits at home and appears to flit between different realities, how far will her journey take her ...?
A girl is pursued walking home at night, but the real threat is yet to be seen.